Chaos Knights

Infernal Lance Detachment | 1995pts

ALWAYS ACTIVE

Deathly Terror (Aura)

While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1.

Command Phase

ROUND 1, 3, 5

HARBINGERS OF DREAD

At the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6. Duplicates have no effect.

DESPAIR (AURA)

While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability (see above).

DOOM

Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll.

DARKNESS

Each time an attack is made against this model, if the attacking unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll.

DISMAY (AURA)

In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test.

DELIRIUM (AURA)

While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds.

DOMINION

Add 3" to the range of this model’s Aura abilities.

DETACHMENT: MALEFIC SURGE (TEST)

In your Command phase, one or more CHAOS KNIGHTS units from your army can make a Malefic Surge. Each one that does must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds. Then, until the start of your next Command phase, that unit is Empowered.

CORRUPTING TAINT

1 CP

INFERNAL LANCE – EPIC DEED STRATAGEM

WHEN: Your Command phase, just after a CHAOS KNIGHTS CHARACTER unit from your army makes a Malefic Surge.

TARGET: That CHAOS KNIGHTS CHARACTER unit.

EFFECT: Select one objective marker your unit is within range of that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

End of Phase

PROFANE SYMBIOSIS

1 CP

INFERNAL LANCE – BATTLE TACTIC

WHEN: End of any phase.

TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.

EFFECT: Your unit makes a Malefic Surge.

Movement Phase

EMPOWERED: UNHOLY HUNGER

When a model in this unit makes a Normal, Advance or Fall Back move, until the end of the phase, add 3" to its Move characteristic.

SUPER-HEAVY WALKER

WAR DOG KARNIVORE

Karnivore: You can re-roll Advance and Charge rolls made for this model.

End of Phase

PROFANE SYMBIOSIS

1 CP

INFERNAL LANCE – BATTLE TACTIC

WHEN: End of any phase.

TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.

EFFECT: Your unit makes a Malefic Surge.

Shooting Phase

EMPOWERED: DIABOLIC POWER

When this unit is selected to shoot or fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.

ARMY RULE: DOOM

Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll.

AURA: DREAD LORD (Despoiler)

While a friendly War Dog model is within 9" of this model, each time that War Dog model makes an attack, re-roll a Hit roll of 1.

STALKER ABILITY

Stalker: Each time this model makes an attack that targets an enemy unit, if there are no other units from your opponent’s army within 6" of that target, add 1 to the Wound roll.

UNLEASH BALEFIRE

1 CP

INFERNAL LANCE – WARGEAR STRATAGEM

WHEN: Your Shooting phase.

TARGET: One CHAOS KNIGHTS unit from your army that has not been selected to shoot this phase.

EFFECT: After your unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test; if the test is failed, until the end of your opponent’s next turn, it is aflame. While a unit is aflame, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.

WARP VISION

1 CP

INFERNAL LANCE – WARGEAR STRATAGEM

WHEN: Your Shooting phase.

TARGET: One CHAOS KNIGHTS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.

End of Phase

PROFANE SYMBIOSIS

1 CP

INFERNAL LANCE – BATTLE TACTIC

WHEN: End of any phase.

TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.

EFFECT: Your unit makes a Malefic Surge.

Charge Phase

WAR DOG KARNIVORE

Karnivore: You can re-roll Advance and Charge rolls made for this model.

End of Phase

PROFANE SYMBIOSIS

1 CP

INFERNAL LANCE – BATTLE TACTIC

WHEN: End of any phase.

TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.

EFFECT: Your unit makes a Malefic Surge.

Fight Phase

EMPOWERED: DIABOLIC POWER

When this unit is selected to shoot or fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.

ARMY RULE: DOOM

Each time this model makes an attack, if the target of that attack is Battle-shocked, add 1 to the Wound roll.

STALKER ABILITY

If no other enemy units within 6" of target: Add 1 to Wound roll.

DESPOILER AURA

War Dogs within 9": Re-roll Hit roll of 1.

HELLFORGED CONSTRUCTION

1 CP

INFERNAL LANCE – BATTLE TACTIC

WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

End of Phase

PROFANE SYMBIOSIS

1 CP

INFERNAL LANCE – BATTLE TACTIC

WHEN: End of any phase.

TARGET: One CHAOS KNIGHTS unit from your army that is not Empowered.

EFFECT: Your unit makes a Malefic Surge.

Opponent's Command

ARMY RULE: DISMAY (AURA)

In the Battle-shock step of your opponent’s Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test.

ARMY RULE: DELIRIUM (AURA)

While an enemy unit that is Below Half-strength is within 9" of this model, each time that unit fails a Battle-shock test, it suffers D3 mortal wounds.

Opponent's Shooting

EMPOWERED: UNNATURAL FORTITUDE

When this unit is selected as the target of an attack, until the end of the phase, select one of the following: Models in this unit have a 5+ invulnerable save OR Models in this unit have the Feel No Pain 6+ ability.

ARMY RULE: DARKNESS

Each time an attack is made against this model, if the attacking unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll.

DIABOLIC BULWARK

1 CP

INFERNAL LANCE – WARGEAR STRATAGEM

WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.

Opponent's Fight

EMPOWERED: UNNATURAL FORTITUDE

When this unit is selected as the target of an attack, until the end of the phase, select one of the following: Models in this unit have a 5+ invulnerable save OR Models in this unit have the Feel No Pain 6+ ability.

ARMY RULE: DARKNESS

Each time an attack is made against this model, if the attacking unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll.

HELLFORGED CONSTRUCTION

1 CP

INFERNAL LANCE – BATTLE TACTIC

WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.